8.0 Cup
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8.0 Cup
Format: 6v6 fixtures
Captains nominate 6 players who each play:
1 Frame of Arcade
1 Frame of Regular
1 Frame of Original
1 Frame of Carom
1 Frame of Power
(Order is irrelevant)
The Clan with the most frames won at the end of the cup fixture wins the tie. Standings within each group are ordered by fixture wins (2 points for a win; 1 point for a tie). If two or more teams are tied at the end of the group stages, the frame difference decides the order. In case of equal frame differences, a tiebreaker as described in Rule 4.5 is played. Similarly in case of a tie in knockout rounds where no tie is allowed, a tiebreaker as described in Rule 4.5 is played.
Players that have played in a cup match are ineligible to play in the cup for any other clan for the remainder of the season.
The exact format of the cup (who proceeds through the group stages to the Cup and Plate) is determined and announced at the start of each season.
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Back to Full Rules
8.0 Cup
Format: 6v6 fixtures
Captains nominate 6 players who each play:
1 Frame of Arcade
1 Frame of Regular
1 Frame of Original
1 Frame of Carom
1 Frame of Power
(Order is irrelevant)
The Clan with the most frames won at the end of the cup fixture wins the tie. Standings within each group are ordered by fixture wins (2 points for a win; 1 point for a tie). If two or more teams are tied at the end of the group stages, the frame difference decides the order. In case of equal frame differences, a tiebreaker as described in Rule 4.5 is played. Similarly in case of a tie in knockout rounds where no tie is allowed, a tiebreaker as described in Rule 4.5 is played.
Players that have played in a cup match are ineligible to play in the cup for any other clan for the remainder of the season.
The exact format of the cup (who proceeds through the group stages to the Cup and Plate) is determined and announced at the start of each season.
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