4.0 Scoring System
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4 Scoring System
3.1 Game Length
The length of the clan game depends on your designated game type:
6 frames of Arcade
6 frames of Regular
6 frames of Original
6 frames of Carom
3 frames of Power
2 frames of Arcade, Regular, and Original ("Mixed")
2 frames of Killer
3.2 Game Room Type
There are no restrictions on the game room type. Both players must agree on the conditions of the game room. If no agreement can be reached, the games must be played as friendly unranked games.
Spectators may be invited if both players agree.
League Runners are allowed to watch.
3.3 Shot Time Limit
Both players must agree on a time limit between 20 and 60 seconds. If no agreement can be reached, 20 seconds will be the time limit.
3.4 Break-offs
Both players must break off 3 times. In power snooker, one player must break off twice (random).
3.5 Killer
Two killer games are to be played in every fixture. Any players on the teamsheet can play in the killer games. The opposing clans will have to arrange a suitable time.
If the killer games have not been played by the last day, the game will automatically be played at 9pm GMT on the night of the deadline. Whoever is online and available at that time may play.
Although 2 vs 2 or more is the ideal format, only a minimum of 2 players from one clan and 1 player from the other need to be present to play the game (ex. 2 from All Starz and 1 from Black Ballers).
4 Scoring System
4.1 Scoring points
Each frame won by a player scores a point for their clan for the appropriate fixture.
The killer games are won by the team with the winning player. The score is determined by the number of players of the winning team remaining in the game at the end:
1 player- 2:1
2 players- 3:0
In other words, the winner of each killer game gets 2 points, the 2nd-place finisher gets 1 point.
4.2 Fixture bonus points
Each clan will receive 7 Bonus Points for each fixture completed without defaults. If it is determined by the defaults team that all remaining incomplete games are one clan's fault (ex.: due to players conceding or refusing to play) the other clan will still be awarded 7 bonus points.
4.3 Results
Players are expected to post breaks and results on the appropriate threads on the funkysnooker forums.
4.4 Completed games by banned users
After a game is completed, if league runners have a good indication that a player has been banned for playing duplicate accounts, the opposing captain has the option of letting the score stand or resetting to 0-0. If the score is reset, the clan has the option of entering a substitute for the banned player. In case that game subsequently heads to defaults, the time up to the substitution will be considered inactivity by the offending clan.
4.5 Ties at the end of the season
If two teams are tied at the top of the table at the end of the season, a playoff will be played with following format:
Both teams nominate 1 player for each game type. The matches will be a race to 3 in arcade, regular, original, carom, and race to 2 in power.
Each match win gives your team 1 point. The clan that wins 3+ out of the 5 matches wins the league.
Back to Top
Back to Full Rules
Forward to Substitutions
4 Scoring System
3.1 Game Length
The length of the clan game depends on your designated game type:
6 frames of Arcade
6 frames of Regular
6 frames of Original
6 frames of Carom
3 frames of Power
2 frames of Arcade, Regular, and Original ("Mixed")
2 frames of Killer
3.2 Game Room Type
There are no restrictions on the game room type. Both players must agree on the conditions of the game room. If no agreement can be reached, the games must be played as friendly unranked games.
Spectators may be invited if both players agree.
League Runners are allowed to watch.
3.3 Shot Time Limit
Both players must agree on a time limit between 20 and 60 seconds. If no agreement can be reached, 20 seconds will be the time limit.
3.4 Break-offs
Both players must break off 3 times. In power snooker, one player must break off twice (random).
3.5 Killer
Two killer games are to be played in every fixture. Any players on the teamsheet can play in the killer games. The opposing clans will have to arrange a suitable time.
If the killer games have not been played by the last day, the game will automatically be played at 9pm GMT on the night of the deadline. Whoever is online and available at that time may play.
Although 2 vs 2 or more is the ideal format, only a minimum of 2 players from one clan and 1 player from the other need to be present to play the game (ex. 2 from All Starz and 1 from Black Ballers).
4 Scoring System
4.1 Scoring points
Each frame won by a player scores a point for their clan for the appropriate fixture.
The killer games are won by the team with the winning player. The score is determined by the number of players of the winning team remaining in the game at the end:
1 player- 2:1
2 players- 3:0
In other words, the winner of each killer game gets 2 points, the 2nd-place finisher gets 1 point.
4.2 Fixture bonus points
Each clan will receive 7 Bonus Points for each fixture completed without defaults. If it is determined by the defaults team that all remaining incomplete games are one clan's fault (ex.: due to players conceding or refusing to play) the other clan will still be awarded 7 bonus points.
4.3 Results
Players are expected to post breaks and results on the appropriate threads on the funkysnooker forums.
4.4 Completed games by banned users
After a game is completed, if league runners have a good indication that a player has been banned for playing duplicate accounts, the opposing captain has the option of letting the score stand or resetting to 0-0. If the score is reset, the clan has the option of entering a substitute for the banned player. In case that game subsequently heads to defaults, the time up to the substitution will be considered inactivity by the offending clan.
4.5 Ties at the end of the season
If two teams are tied at the top of the table at the end of the season, a playoff will be played with following format:
Both teams nominate 1 player for each game type. The matches will be a race to 3 in arcade, regular, original, carom, and race to 2 in power.
Each match win gives your team 1 point. The clan that wins 3+ out of the 5 matches wins the league.
Back to Top